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URI: http://wesnoth.slack.it/?CommandMode
 - - - - -
Index: CommandMode
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/CommandMode,v
retrieving revision 1.5
diff -u -r1.5 CommandMode
--- CommandMode 3 Jun 2005 17:32:37 -0000       1.5
+++ CommandMode 3 Jul 2005 17:10:22 -0000
@@ -1,20 +1,22 @@
 ||Command Mode||
 
 You can access command mode by typing ':' in a single or multi player scenario.
-More accurately, you need to type ||shift-;|| which isn't possible on all
-keyboards.  If your keyboard doesn't have ':' above ';' you can change
-the hotkey in the Preferences, or you could edit ||game.cfg|| by hand.
-Several vi-like commands are available,
-as defined in //playturn.cpp//, in the //turn_info::do_command()// function:
-* ||:q!|| quit the scenario (without prompting)
+More accurately, you need to type shift - semicolon( ||;|| ).
+However this isn't possible on all keyboards;
+if your keyboard doesn't have ':' above ';' you can change
+the hotkey in the Preferences, or you could edit ||game.cfg|| by hand.'
+
+Several vi-like commands are available in command mode.
+They are defined in //playturn.cpp// in the //turn_info::do_command()// 
function:
+* ||:q|| or ||:q!|| quit the scenario (without prompting)
 * ||:w|| save the game (without prompting)
 * ||:wq|| save the game and quit the scenario (without prompting)
 * ||:refresh|| redraw the screen
-* ||:droid|| replace the player with an ai player
-* ||:kick|| kick a user in multiplayer. They will be able to rejoin the game. 
Generally a friendly way to remove someone
-who is having connection or other difficulties.
+* ||:droid|| replace the player with an AI player
+* ||:kick|| kick a user in multiplayer. They will be able to rejoin the game.
+Generally a friendly way to remove someone who is having connection or other 
difficulties.
 * ||:ban|| kick and ban a user in multiplayer, and the IP address used by that 
username
-* ||:control SIDE PLAYER|| change the controller for SIDE to PLAYER
+* ||:control //side// //player//|| change the controller for //side// to 
//player//
 * ||:clear|| clear chat messages
 * ||:debug|| switch debug mode on
 * ||:debug off|| switch debug mode off
@@ -22,14 +24,11 @@
 
 DebugMode enables additional commands in command mode:
 * ||:n|| skip to next scenario by triggering a win event
-* ||:gold #|| add # amount of gold to the current player's side
-* ||:create unit_type|| create a unit of type specified at last selected hex
-* ||:unit attribute=value|| when a unit is selected, this will set
-the unit's "attribute" to "value".
-The "attribute" should be the name of an attribute that is normally
-found in a WML [unit] tag.
-For instance: 'moves', 'side', 'facing' (value either 'reverse' or 'normal'),
-'experience', 'hitpoints', 'gender' (value either 'male' or 'female').
+* ||:gold //amount//|| add //amount// gold to the current player's side
+* ||:create //unit_type//|| create a unit of type specified at last selected 
hex
+* ||:unit //attribute//=//value//|| when a unit is selected, this will set
+the unit's //attribute// to //value//.
+See SingleUnitWML for possible values.
 
 
 ||See Also||




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