UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.8) Gecko/20050517 Firefox/1.0.4 (Debian package 1.0.4-2) IP: 64.81.113.168 URI: http://wesnoth.slack.it/?StatusWML - - - - - Index: StatusWML =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/StatusWML,v retrieving revision 1.4 diff -u -r1.4 StatusWML --- StatusWML 12 May 2005 12:14:24 -0000 1.4 +++ StatusWML 3 Jul 2005 19:40:16 -0000 @@ -1,23 +1,4 @@ -||Status modifications|| - -Each unit can either have a status modification or not have it. -When a unit is recruited/recalled/created it does not have any status modifications. -Status modifications can be added or taken away by specialties and/or scenario events. -To find out whether a unit has a status modification, use [store_unit] (ActionsWML); -then the variable ||//unitvariable//.status.//statusmodname//|| -will have value 'on' if the unit has the status modification: the value 'off' otherwise. -Each status modification does something to units that have it. -The status of a unit is displayed on the Status Table; -each status modification //statusmod// is represented by the image ||misc///statusmod//.png||. -There are 4 different status modifications: - -* //poisoned// the unit loses 8 HP each turn. See also //heals//, //cures//, AbilitiesWML. -* //slowed// the unit has 50% of its normal movement and -1 strike* on each attack. -When the controller of the unit's turn is over, the unit loses //slowed//. -* //stoned// the unit cannot move, attack, or be attacked. -* //invisible// the unit cannot be seen by opponents, and it does not possess ZoC. - -*: if one of the unit's attacks only has 1 strike, the attack keeps that strike +See [status], SingleUnitWML ||See Also||
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