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URI: http://wesnoth.slack.it/?StatusWML
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Index: StatusWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/StatusWML,v
retrieving revision 1.4
diff -u -r1.4 StatusWML
--- StatusWML   12 May 2005 12:14:24 -0000      1.4
+++ StatusWML   3 Jul 2005 19:40:16 -0000
@@ -1,23 +1,4 @@
-||Status modifications||
-
-Each unit can either have a status modification or not have it.
-When a unit is recruited/recalled/created it does not have any status 
modifications.
-Status modifications can be added or taken away by specialties and/or scenario 
events.
-To find out whether a unit has a status modification, use [store_unit] 
(ActionsWML);
-then the variable ||//unitvariable//.status.//statusmodname//||
-will have value 'on' if the unit has the status modification: the value 'off' 
otherwise.
-Each status modification does something to units that have it.
-The status of a unit is displayed on the Status Table;
-each status modification //statusmod// is represented by the image 
||misc///statusmod//.png||.
-There are 4 different status modifications:
-
-* //poisoned// the unit loses 8 HP each turn. See also //heals//, //cures//, 
AbilitiesWML.
-* //slowed// the unit has 50% of its normal movement and -1 strike* on each 
attack.
-When the controller of the unit's turn is over, the unit loses //slowed//.
-* //stoned// the unit cannot move, attack, or be attacked.
-* //invisible// the unit cannot be seen by opponents, and it does not possess 
ZoC.
-
-*: if one of the unit's attacks only has 1 strike, the attack keeps that strike
+See [status], SingleUnitWML
 
 ||See Also||
 




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