UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.8) Gecko/20050517 
Firefox/1.0.4 (Debian package 1.0.4-2)
IP: 64.81.113.168
URI: http://wesnoth.slack.it/?HomePage
 - - - - -
Index: HomePage
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/HomePage,v
retrieving revision 1.378
diff -u -r1.378 HomePage
--- HomePage    9 Jul 2005 00:28:38 -0000       1.378
+++ HomePage    9 Jul 2005 15:44:49 -0000
@@ -35,14 +35,11 @@
 ||Downloads||
 * WesnothBinaries - precompiled for Linux, Be''''OS, PDAs, ... (or <a
 href="http://www.wesnoth.org/downloads.htm";>Windows and Mac OS X</a>)
-* UserScenarios - user-written scenarios, campaigns and game modifications
 
 -----
 ||For New Players||
 * GettingStarted - read me first!
 * WesnothManual - the rules
-* MainlineScenarios - campaigns included with the official distribution
-* ScenarioDiscussion - walkthroughs and notes for mainline campaigns
 
 -----
 ||Further Information||
@@ -63,29 +60,29 @@
 
 -----
 ||Scenarios, campaigns and graphics||
+* MainlineScenarios - campaigns included with the official distribution
+  * WesnothStoryline - brief outlines of the scenarios
+  * ScenarioDiscussion - walkthroughs and notes for mainline campaigns
+* UserScenarios - user-written scenarios, campaigns and game modifications
 * WesnothHistory - the Ages of Wesnoth
 * WesnothGeography - description of Wesnoth and surrounding lands
-* WesnothStoryline - brief outlines of the scenarios
-* BuildingScenarios - how to make your own scenarios
-* BuildingCampaigns - how to make your own campaigns
-* WesnothMapEditor - summary of controls
 * RaceDescriptions - Elves, Humans, Dwarves, Orcs, Drakes, Undead, Others
 * ArtworkWaitingList - not yet included in CVS
 * GraphicLibrary - unit and terrain images posted on the forums
-* CastleTutorial - how to create tileable castles and other castle-like 
tilesets
-* ExternalUtilities - scripts to help create scenarios, campaigns, and graphics
 
 -----
-||Game translations||
-* GettextForTranslators - how to translate Wesnoth under GetText
-* WesnothTranslations - 4 complete, 6 near complete, 7 more than halfway, 11 
partial
-* WesCamp - a project for translating user-made campaigns
+||User editing information||
+* ReferenceWML - all about Wesnoth Markup Language
+* BuildingCampaigns - how to make your own campaigns
+* BuildingScenarios - how to make your own scenarios
+* WesnothMapEditor - summary of controls
+* CastleTutorial - how to create tileable castles and other castle-like 
tilesets
+* ExternalUtilities - scripts to help create scenarios, campaigns, and graphics
 
 -----
 ||Developer information||
 * DeveloperResources - useful links
-* WesnothChangelog - latest changes made to the game
-* ReferenceWML - all about Wesnoth Markup Language
+* <a href="http://changelog.wesnoth.org";>Latest changes made to the game</a>
 * WesnothCVS - accessing the source code
 * CodingStandards - for programmers
 * UnitDescriptionRewriting - coordinating the revision
@@ -95,10 +92,15 @@
 * HotKeysSystem - keyboard shortcuts
 * ReleasingWesnoth - steps to follow to release a new version
 * WesnothPackagersGuide - guidelines for packaging Wesnoth for different 
platforms
-* TerrainLettersWML - what each letter represents in terrain
 * WesnothPreferences
 
 -----
+||Game translations||
+* GettextForTranslators - how to translate Wesnoth under GetText
+* WesnothTranslations - 4 complete, 6 near complete, 7 more than halfway, 11 
partial
+* WesCamp - a project for translating user-made campaigns
+
+-----
 ||Ideas||
 * FrequentlyProposedIdeas - before you propose an idea, check here!
 * NewUnits - units that exist only in theory




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