On Oct 24, 2008, at 6:44 AM, timeless wrote:
Sounds like what you really want is an audio/video stiching api so
that you could concatenate a second sound track and achieve a smooth
transition.
That might be useful in its own right but seems irrelevant to the use
case of looping a single sound.
(Probably the best way to do something like this (short of a realtime
sound API) would be the ability to queue up an audio file (or range
thereof) to play next when the current one finishes, because then the
media framework can take care of ensuring a smooth transition.)
- Maciej
On 10/23/08, Maciej Stachowiak <[EMAIL PROTECTED]> wrote:
On Oct 14, 2008, at 5:40 PM, Ian Hickson wrote:
There is no way to say "loop forever" right now primarily because
doing so
would mean complicating the syntax of the playcount attribute to be
not
just a number. You can work around it with script (just add
onended="currentTime=0" to the <video> element).
This would lead to perceptible glitches in looped audio, compared to
being able to represent the looping to the media framework.
To be honest I'm not really convinced we need the looping feature at
all.
It seems like we should drop this from the current version. What
benefit
does it bring? Is looping really that common? If we got rid of it we
could
find better ways of picking the start time.
For example: I think looped audio would be a common thing for games
to
want to do, and they wouldn't want it to glitch when it loops.
Regards,
Maciej
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