Ian Hickson wrote:
On Thu, 2 Jul 2009, Charles Pritchard wrote:
I'd like to see <canvas> support added to the <video> tag (it's as natural as <img>).

<video> elements can be painted onto <canvas> elements already; did you have something more in mind?
This is sufficient. <video> can be used with the drawImage tag,
and original video element can be hidden.

and enable the <audio> tag to accept raw data lpcm),
just as the <canvas> tag accepts raw data (bitmap).

This is on the list of things to consider in a future version. At this point I don't really want to add new features yet because otherwise we'll never get the browser vendors caught up to implementing the same spec. :-)
Consider a programmable <audio> element as a priority.

Apple has said they will not carry the Vorbis codec in their distributions.
I don't see any objection in them carrying a programmable <audio> element.

With a raw data api, Vorbis enthusiasts may share their codec.
Otherwise, HTML 5 is codec naive.

Programmable audio has support in Flash and Java, and their wide audience.
WebIDL is described in ECMAScript and Java.

I believe this is an achievable compromise.

It's already available in ActionScript and Java,
and their associated VMs installed on well over 90% of web browsers,
with open source development tools and compilers.

And add an event handler when subtitles are enabled / disabled.

This is on the list for the next version. (Generally speaking, control over subtitles is one of the very next features that will be added.)

Meanwhile, using a <canvas> tag, drawImage(HTMLVideoElement) and fillText
are sufficient.

I'd think that FLAC would make more sense than PCM-in-Wave, as a PNG analog.

I encourage you to suggest this straight to the relevant vendors. As it stands, HTML5 is codec-neutral.
Perhaps it's not necessary.

There's no need to standardize on an audio codec.
It can be handled in a device independent manner,
provided the player for that codec can be expressed in
ECMAScript+Java (see: WebIDL).


I'd like to see a font analog in audio as well. Canvas supports the font attribute, audio could certainly support sound fonts. Use a generated pitch if your platform can't or doesn't store sound fonts.

This seems like an issue for the CSS or SVG working groups, who are working on font-related technologies.
Should it gather any momentum, this would be an attribute which HTMLMediaElement tags should be aware of. For example: <audio style="-ext-audio-font: tone|url(arbitrary.url)" />.

Should the audio source be a container format, such as midi, it would interpret the css property.


"User agents should provide controls to enable the manual selection of fallback content."

There's no reason the UA couldn't provide an override mechanism to select an alternative source if the UA vendor so desires.
I was considering the current dead-lock about the situation of h.264 and theora codecs.
An explicit statement encourages UA-developers to adopt good practices.
Many non-technical users will want to know why there is a black screen (or still image), even though they can hear the audio.
This section works well:

"User agents that cannot render the video may instead make the element represent a link to an external video playback utility or to the video data itself."

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