On 11/28/09 11:42 PM, Kenneth Russell wrote:
From a technical standpoint, it would be feasible to use the
"WebGLUnsignedIntArray" to access the Canvas's pixel data, and
assemble RGBA pixels into integer values using just JavaScript logical
operators.

I assume you meant JS bitwise operators? Do we have any indication that this would be faster than four array property sets? The bitwise ops in JS are not necessarily particulary fast.

-Boris

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