On Feb 3, 2010, at 10:01 AM, Tim Hutt wrote: > On 3 February 2010 17:45, Boris Zbarsky <bzbar...@mit.edu> wrote: >> On 2/3/10 12:22 PM, Tim Hutt wrote: >>> >>> Yes it should be cleared and there should be a oncanvasresize() callback. >> >> What uses cases does this cover that are not covered by a general resize >> event? > > Good point, it would be better to call it 'onresize' for consistency. > So my revised suggestion is: > > 1. Support more length specifiers for the width and height of a > canvas(%, em, etc.).
This doesn't really make sense for the backing buffer as it is logically defined in terms of pixel. > 2. Add an onresize event to the canvas tag. When the canvas is resized > it is reset and this event is fired. We actually need this for webgl as well. > 3. CSS size specifiers resize rather than scale the canvas. I.e. it > should always be that 1 unit = 1 pixel initially. This would break content