On 8/9/11 11:29 AM, Justin Novosad wrote:
I second that. And in support of the spec, let me just say that the
clamp-to-edge is essential for many existing canvas-based games that
use large images as sprite maps.  Without clamping to the edge of the
source rectangle

We're talking about clamping to the edge of the backing store, not clamping to the edge of the source rectangle, unless I missed something. There's no clamping to the edge of the source rectangle specified in the spec, as far as I can tell.

-Boris

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