On 8/9/11 11:29 AM, Justin Novosad wrote:
I second that. And in support of the spec, let me just say that the clamp-to-edge is essential for many existing canvas-based games that use large images as sprite maps. Without clamping to the edge of the source rectangle
We're talking about clamping to the edge of the backing store, not clamping to the edge of the source rectangle, unless I missed something. There's no clamping to the edge of the source rectangle specified in the spec, as far as I can tell.
-Boris
