On Tue, Aug 9, 2011 at 11:56 AM, Boris Zbarsky <[email protected]> wrote:
> On 8/9/11 11:29 AM, Justin Novosad wrote: > >> I second that. And in support of the spec, let me just say that the >> clamp-to-edge is essential for many existing canvas-based games that >> use large images as sprite maps. Without clamping to the edge of the >> source rectangle >> > > We're talking about clamping to the edge of the backing store, not clamping > to the edge of the source rectangle, unless I missed something. There's no > clamping to the edge of the source rectangle specified in the spec, as far > as I can tell. > It sounds like it would make fast GPU-accelerated blitting difficult, even in fairly simple cases. -- Glenn Maynard
