On Fri, 30 Nov 2012, Tab Atkins Jr. wrote: > > She's making a game, where the game initialization script expects > certain types of elements, and for the initial state data of the > elements to be present in data attributes on them. She'd like to be > able to pause the game, shifting all the state data into localStorage, > then later resume by pulling it back onto elements before starting the > game script.
Presumably you wouldn't necessarily want to grab _all_ the data-* attributes, since some might be from other libraries, or temporary transitional values used for animations or tracking things like mouse position. > It would be somewhat cleaner if she could simply construct a > DOMStringMap and assign it I don't really understand what you would do with the DOMStringMap and localStorage. Can you elaborate? -- Ian Hickson U+1047E )\._.,--....,'``. fL http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,. Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'
