The host needs to keep simulating the world even when no network events are occurring. That can't happen if rAF isn't firing and timers only run at 1 Hz.
On 20 February 2014 17:56, James Robinson <jam...@google.com> wrote: > On Thu, Feb 20, 2014 at 7:25 AM, Ashley Gullen <ash...@scirra.com> wrote: > >> The host is effectively acting as the >> game server, and this basically hangs the server. If there were 20 peers >> connected to the host, the game hangs for all 20 players. >> > > That's a bug in your application design. If one web page is performing > operations necessary for things orthogonal to that page's visual display, > those operations should not be tied to a requestAnimationFrame loop. If > the host is responding to network updates from other clients, for instance, > then it could perform that work in response to the network events coming > in. The page may also be performing the normal game updates for that one > client in a rAF loop concurrently. > > - James >