I figured it out - by saving the file_index given by the map object saver, 
objects serial are loaded correctly through the map object loader. Works great 
:)
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug1186906/+merge/177204
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug1186906 into lp:widelands.

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