Yes I thought about that but didn't have the courage to implement right away. 
But thinking of it again, it might only be a signal in Map_Object that is 
connected in the message class. It would be possible to renew the connection 
quite easily upon loading, and to reset the serial field when the object is 
destroyed. I will try that.
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug1186906/+merge/177204
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