Yes I thought about that but didn't have the courage to implement right away. But thinking of it again, it might only be a signal in Map_Object that is connected in the message class. It would be possible to renew the connection quite easily upon loading, and to reset the serial field when the object is destroyed. I will try that. -- https://code.launchpad.net/~widelands-dev/widelands/bug1186906/+merge/177204 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug1186906.
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