I revert the renaming interactiveplayer->mapview. I did it because I thought it 
would make more sense, and I didn't even notice i misspelled 'packet'. And now 
that I think of it, interactive_player makes more sense. Unfortunately, the 
diff doesn't show the content differences. The only thing that changed is that 
it tries to persist interactive_base fields, and only use the 
interactive_player pointer to persist the player number.

Speaking of which, does game.get_ibase() sometimes return null? Here the check 
is made, but I remember some place in the code where it assumed the pointed 
object exists.
-- 
https://code.launchpad.net/~widelands-dev/widelands/lua_mapview_persistence/+merge/177251
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