So I've added some code dealing with autosaving , the watch window and replays. 
Sorry for that, but I felt like rewriting the same things over and over.

The additional changes:
- Add a multiplayer field and getter in interactive gamebase
- Make Panel::die virtual and overwrite in Window to close it and in the save 
dialog to unpause the game
- Do not rely on interactive player in some place (watch window, save handler)
- Prevent autosaving in replay and prevent autopausing in multiplayer.
-- 
https://code.launchpad.net/~widelands-dev/widelands/log_messages/+merge/177712
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/log_messages into lp:widelands.

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