Hi, when working on AI I look on performance as well.
I also encountered game sudden slow-downs when fps drops below 1 or so. Using printfs I found that in such situation AI is not called for few seconds at all. So it seems it is not a culprit. But my question is about other observation - the game with big map 512x512 - PAUSED and fps still shows ~13 fps - instead of expected 25.0. No movement on screen of course. So what can the game be doing so cpu intensive when paused? Regards
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