Hi,

when working on AI I look on performance as well.

I also encountered game sudden slow-downs when fps drops below 1 or so.
Using printfs I found that in such situation AI is not called for few
seconds at all. So it seems it is not a culprit.

But my question is about other observation - the game with big map 512x512
- PAUSED and fps still shows ~13 fps - instead of expected 25.0. No
movement on screen of course. So what can the game be doing so cpu
intensive when paused?

Regards
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