On 10.09.2014, at 00:50, Tibor Bamhor <[email protected]> wrote: > Hi, > > when working on AI I look on performance as well. > > I also encountered game sudden slow-downs when fps drops below 1 or so. Using > printfs I found that in such situation AI is not called for few seconds at > all. So it seems it is not a culprit. > > But my question is about other observation - the game with big map 512x512 - > PAUSED and fps still shows ~13 fps - instead of expected 25.0. No movement on > screen of course. So what can the game be doing so cpu intensive when paused?
No one can tell without profiling. You need to profile. > > Regards > _______________________________________________ > Mailing list: https://launchpad.net/~widelands-dev > Post to : [email protected] > Unsubscribe : https://launchpad.net/~widelands-dev > More help : https://help.launchpad.net/ListHelp
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_______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

