On 10.09.2014, at 00:50, Tibor Bamhor <[email protected]> wrote:

> Hi,
> 
> when working on AI I look on performance as well.
> 
> I also encountered game sudden slow-downs when fps drops below 1 or so. Using 
> printfs I found that in such situation AI is not called for few seconds at 
> all. So it seems it is not a culprit.
> 
> But my question is about other observation - the game with big map 512x512 - 
> PAUSED and fps still shows ~13 fps - instead of expected 25.0. No movement on 
> screen of course. So what can the game be doing so cpu intensive when paused?

No one can tell without profiling. You need to profile. 


> 
> Regards
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