Performance update: I benchmarked this branch and it is ~20% faster on my system than the current renderer. We could get a ton of performance if we would build a texture atlas so that we do not need to switch gl textures all the time. -- https://code.launchpad.net/~widelands-dev/widelands/glsl1/+merge/241179 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/glsl1 into lp:widelands.
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