Yes, they show up for me. Here they are for convenience:

527     + i.blend_mode = BlendMode::UseAlpha;
528     + // RenderQueue::instance().enqueue(i);
529     +
GunChleoc (gunchleoc) wrote on 2015-03-25:
Why is this commented out?

1412    +// TODO(sirver): This is a hack to make sure we are sampling inside of 
the
1413    +// terrain texture. This is a common problem with OpenGL and texture 
atlases.
1414    +#define MARGIN 1e-2
1415    +
GunChleoc (gunchleoc) wrote on 2015-03-25:
Code style: constexpr float kMargin


2270    + // TODO(sirver): This is a hack to make sure we are sampling inside 
of the
2271    + // terrain texture. This is a common problem with OpenGL and texture 
atlases.
2272    + const float MARGIN = 5e-2;
2273    +
GunChleoc (gunchleoc) wrote on 2015-03-25:
Code style: constexpr float kMargin

2502    +// TODO(sirver): This is a hack to make sure we are sampling inside of 
the
2503    +// terrain texture. This is a common problem with OpenGL and texture 
atlases.
2504    +#define MARGIN 1e-2
2505    +
GunChleoc (gunchleoc) wrote on 2015-03-25:
Code style: constexpr float kMargin

2783    +// on all errors. Also grows the server memory only when needed.
2784    +template<typename T>
2785    +class NewBuffer {
2786    public:
GunChleoc (gunchleoc) wrote on 2015-03-25:
Can this be renamed back to Buffer now? Honest question ;)
-- 
https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524
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