Yes, they show up for me. Here they are for convenience: 527 + i.blend_mode = BlendMode::UseAlpha; 528 + // RenderQueue::instance().enqueue(i); 529 + GunChleoc (gunchleoc) wrote on 2015-03-25: Why is this commented out?
1412 +// TODO(sirver): This is a hack to make sure we are sampling inside of the 1413 +// terrain texture. This is a common problem with OpenGL and texture atlases. 1414 +#define MARGIN 1e-2 1415 + GunChleoc (gunchleoc) wrote on 2015-03-25: Code style: constexpr float kMargin 2270 + // TODO(sirver): This is a hack to make sure we are sampling inside of the 2271 + // terrain texture. This is a common problem with OpenGL and texture atlases. 2272 + const float MARGIN = 5e-2; 2273 + GunChleoc (gunchleoc) wrote on 2015-03-25: Code style: constexpr float kMargin 2502 +// TODO(sirver): This is a hack to make sure we are sampling inside of the 2503 +// terrain texture. This is a common problem with OpenGL and texture atlases. 2504 +#define MARGIN 1e-2 2505 + GunChleoc (gunchleoc) wrote on 2015-03-25: Code style: constexpr float kMargin 2783 +// on all errors. Also grows the server memory only when needed. 2784 +template<typename T> 2785 +class NewBuffer { 2786 public: GunChleoc (gunchleoc) wrote on 2015-03-25: Can this be renamed back to Buffer now? Honest question ;) -- https://code.launchpad.net/~widelands-dev/widelands/render_queue/+merge/250524 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/render_queue. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp