Jens Beyer has proposed merging lp:~widelands-dev/widelands/bug1504948 into
lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1504948 in widelands: "Performance issue when "no use for ships on this
map""
https://bugs.launchpad.net/widelands/+bug/1504948
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug1504948/+merge/274076
Fix the performance issue.
What I found while doing a Valgrind session was that the Map::allows_seafaring
and the CheckMap program part was running much too often (about ten times a
second or so).
I believe the reason is that the program is not ended with a Fail, thus somehow
being started immediately again. Now that it fails on ending, it correctly ends
the subprogram and is not called so often and the whole production site program
is now correctly using the sleep.
--
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/bug1504948 into lp:widelands.
=== modified file 'src/logic/production_program.cc'
--- src/logic/production_program.cc 2015-10-02 07:02:00 +0000
+++ src/logic/production_program.cc 2015-10-11 14:43:19 +0000
@@ -815,7 +815,7 @@
return ps.program_step(game, 0);
else {
ps.set_production_result("No use for ships on this map!");
- return ps.program_end(game, None);
+ return ps.program_end(game, Failed);
}
}
default:
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