I would really like to avoid using different code pathes for windows and linux.
The current version does work for directory saves on windows.

But if fails on the second save for a zip save:
If you start the editor and save the map "abc" and "abc" already exists it gets 
overwritten correctly.
But you can't save again "abc" without restarting the editor (or save once 
under another name).

So the editor itself does put also a lock on the save file after the first save.

Why does creating a MapSaver object with new not work on linux?
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1509172-map-saving-paths/+merge/286067
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