A quick comment to the comments:

The reordering was done to make the UI more consistent, e.g. that we always 
have arable terrains first, or that immovables look clean and not all over the 
place.

The different terrain window sizes were probably done on purpose as well to 
group the same types of terrain as much as possible - I coded this a few months 
ago, so I don't remember 100% right now.

I haven't looked at how the order of Editor elements might affect savegames - 
we should saveload a map and check if it still looks the same just to be sure.
-- 
https://code.launchpad.net/~widelands-dev/widelands/critter_editor_categories/+merge/312967
Your team Widelands Developers is subscribed to branch 
lp:~widelands-dev/widelands/critter_editor_categories.

_______________________________________________
Mailing list: https://launchpad.net/~widelands-dev
Post to     : [email protected]
Unsubscribe : https://launchpad.net/~widelands-dev
More help   : https://help.launchpad.net/ListHelp

Reply via email to