Review: Needs Fixing Oops, please recheck,
starting the saved game gave me segfault: 0 widelands 0x000000010ec215a6 UI::Listselect<long>::get_selected() const + 86 (deque:1703) 1 widelands 0x000000010ec2153c UI::BaseDropdown::get_selected() const + 28 (dropdown.cc:168) 2 widelands 0x000000010ed3cfa2 UI::Dropdown<unsigned long>::get_selected() const + 34 (dropdown.h:223) 3 widelands 0x000000010ecd6290 FullscreenMenuLaunchMPG::clicked_ok() + 624 (launch_mpg.cc:346) 4 widelands 0x000000010e7e0fe9 boost::_mfi::mf0<void, MainMenuLoadMap>::operator()(MainMenuLoadMap*) Maybe the Wincondition "Saved Game" kills your dropdown logic. In case you need more details I can start a debug session -- https://code.launchpad.net/~widelands-dev/widelands/wincondition_dropdown_multiplayer/+merge/322196 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/wincondition_dropdown_multiplayer. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

