Review: Needs Fixing

Oops, please recheck,

starting the saved game gave me segfault:

0   widelands                           0x000000010ec215a6 
UI::Listselect<long>::get_selected() const + 86 (deque:1703)
1   widelands                           0x000000010ec2153c 
UI::BaseDropdown::get_selected() const + 28 (dropdown.cc:168)
2   widelands                           0x000000010ed3cfa2 
UI::Dropdown<unsigned long>::get_selected() const + 34 (dropdown.h:223)
3   widelands                           0x000000010ecd6290 
FullscreenMenuLaunchMPG::clicked_ok() + 624 (launch_mpg.cc:346)
4   widelands                           0x000000010e7e0fe9 
boost::_mfi::mf0<void, MainMenuLoadMap>::operator()(MainMenuLoadMap*) 

Maybe the Wincondition "Saved Game" kills your dropdown logic.

In case you need more details I can start a debug session

-- 
https://code.launchpad.net/~widelands-dev/widelands/wincondition_dropdown_multiplayer/+merge/322196
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