Thanks for the review! And for the grammar errors... ehem.

After some testing I am no longer so sure about the trimming of chat messages. 
Currently it is possible to send space-only messages to everyone or as a 
whisper message to a single player. So we should probably remove trailing (and 
leading?) space from all messages. Shall I do so? (A slight disadvantage would 
be that I can no longer explain the @whisper syntax by prepending it with a 
space.)

The first NOCOM is related to the fact that the SendMessage m is written to but 
the SendMessage s is send. It looks pretty broken to me, but has no-one ever 
tried to send an announcement and discovered this bug? I would just like to 
have a short confirmation that this is a bug (looking at the code is good 
enough for me).

As far as I understand it (language-wise), sent_uuid is correct. The variable 
is a boolean specifying whether the uuid should be sent, not the uuid itself. 
(The checkbox in the login dialog.)

I can't reproduce the bug of the second NOCOM, probably it was something 
unrelated to the code. Maybe on layer 8.

All on my local computer: Starting a metaserver and three clients. All Clients 
try to login with the name "Notabilis", second and third clients receive the 
names "Notabilis1" and "Notabilis2" respectively. First client opens a game, 
other two join it. As far as I can tell, everything worked fine.
If this answers your test, fine. But feel free to do some tests on your own. If 
you want me to setup a metaserver for it, just say so. (Hint: There is a 
--metaserver=IP command line switch in the game. Took me much too long to 
notice it.)
-- 
https://code.launchpad.net/~widelands-dev/widelands/net-uuid/+merge/332264
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/net-uuid into lp:widelands.

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