2) Would be fine by me. The "temporary"-solution got in before the 24h lifetime 
was suggested by GunChleoc and I never reconsidered it. So it can go now. 
Reducing the lifetime can be done, too, but 2 hours is probably not enough. The 
timestamp is stored when starting the game so when I have the game running for 
over 2 hours and it crashes then a new UUID will be generated. So maybe 
something like 12 hours?

3) I don't really understand what you mean here. I am now using boost::uuid() 
which seems to be fine. I am not sure whether something else should be changed. 
Do you want me to drop the string/uuid-string and use a simple integer? Or 
rename random_string() to generate_uuid()? Or... ?
-- 
https://code.launchpad.net/~widelands-dev/widelands/net-uuid/+merge/332264
Your team Widelands Developers is subscribed to branch 
lp:~widelands-dev/widelands/net-uuid.

_______________________________________________
Mailing list: https://launchpad.net/~widelands-dev
Post to     : [email protected]
Unsubscribe : https://launchpad.net/~widelands-dev
More help   : https://help.launchpad.net/ListHelp

Reply via email to