Testing this the AI was set up with 1: Initializing in the basic economy mode, required buildings: 97 / empire_tavern - target 1 95 / empire_winery - target 1 84 / empire_foresters_house - target 2 117 / empire_marblemine - target 1 83 / empire_lumberjacks_house - target 2 90 / empire_sawmill - target 2 106 / empire_farm - target 1 89 / empire_stonemasons_house - target 1 92 / empire_bakery - target 1 94 / empire_vineyard - target 1
which it then ignored, it built empire_tavern - 1 empire_winery - 1 empire_foresters_house - 7 empire_marblemine - 0 empire_lumberjacks_house - 6 empire_sawmill - 3 empire_farm -1 empire_stonemasons_house - 2 empire_bakery - target 3 empire_vineyard - target 2 After an hour it started building training sites despite having no mines or mills for wheat. Eventually it built a marble mine, but 5 minutes later it had still not announced the basic economy established. Loading from a save game did not work as I did not have a zipped save, will try that next. Checking the terminal there ws no debug message for the mine so perhaps I was not patient enough. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1746481/+merge/337125 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1746481 into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp