I am not sure what code problem you have found but further testing shows no problem later in game with saves, the marble mine does not produce a debug message after 20 minutes and when a basic economy building is built but not occupied the AI starts building another of that building, so that was why there were 3 sawmills, 2 stonemasons, 2 bakeries and 2 vineyards etc. most were started when the worker was on the way.
On 06/02/18 13:12, TiborB wrote: > INDEED, I see a problem (in the code) now. I will fix and let you know... -- https://code.launchpad.net/~widelands-dev/widelands/bug-1746481/+merge/337125 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1746481 into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp