Review: Approve review, compile Did a review and found: * brickmaker -> clay digger * sword_curved -> sword_broad -- Sounds better for me, too * tower, aqua_farm, armor_smithy_small, bakery, barracks, berry_farm, brewery, charcoal_kiln, clay_pit, fruit collector,farm, fishers house, port are cheaper * armor_smithy_large, training_camp more bricks, less thatch reed * changes in production of severla gods. * lots of changes in animations
Did not think frisian where so expensive :-) Improvig the farm seems reasonable, it felt really slow All that is ok for me, I will try to get some time for a testplay of the frisian scenariosn. -- https://code.launchpad.net/~widelands-dev/widelands/frisian_balancing/+merge/346488 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/frisian_balancing. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

