> be carefull not to use (local) timings ... For some rendering code you might use an approach
long ts = current_time() + kMaxRenderingMillis; do { refine_textures(...) } while (ts < current_time()); With widelands we must not do such things, got the idea? -- https://code.launchpad.net/~widelands-dev/widelands/new-shipping/+merge/371155 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/new-shipping. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp