Ah ok :) you meant, don´t use realtime as a limit for calculation steps. OK, if playtesting shows that such a limit is necessary (atm I don´t think it is) the limit will be implemented by max number of destinations or perhaps max total route length. -- https://code.launchpad.net/~widelands-dev/widelands/new-shipping/+merge/371155 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/new-shipping.
_______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp