At 05:49 PM 3/31/00 -0500, you wrote: <snip this leakage problem again> Could you try this patch against graphics/x11drv/init.c ? It seems to fix the leakage for me. --- init.c.orig Sun Apr 2 16:56:14 2000 +++ init.c Sun Apr 2 19:27:05 2000 @@ -241,7 +241,8 @@ { BITMAPOBJ *bmp = (BITMAPOBJ *) GDI_GetObjPtr( dc->w.hBitmap, BITMAP_MAGIC ); - X11DRV_CreateBitmap( dc->w.hBitmap ); + if (!bmp->physBitmap) + X11DRV_CreateBitmap( dc->w.hBitmap ); physDev->drawable = (Pixmap)bmp->physBitmap; physDev->gc = TSXCreateGC(display, physDev->drawable, 0, NULL); dc->w.bitsPerPixel = bmp->bitmap.bmBitsPixel; Gerard
- Fwd: Memory leak in WineMine Dave Pickles
- Re: Fwd: Memory leak in WineMine Joshua Thielen
- Re: Fwd: Memory leak in WineMine Joshua Thielen
- Re: Fwd: Memory leak in WineMine Ove Kaaven
- Re: Fwd: Memory leak in WineMine Joshua Thielen
- Re: Fwd: Memory leak in WineMine Peter Hunnisett
- Re: Fwd: Memory leak in WineMine Joshua Thielen
- Re: Fwd: Memory leak in WineMine H.Takeshima
- Fwd: Re: Fwd: Memory leak in WineMine Dave Pickles
- Re: Fwd: Memory leak in WineMine gerard patel
- Re: Fwd: Memory leak in WineMine gerard patel
- Re: Fwd: Memory leak in WineMine Joshua Thielen
- Re: Fwd: Memory leak in WineMine gerard patel
- Re: Fwd: Memory leak in WineMine Joshua Thielen