Dan Kegel wrote: > > Sure, but it doesn't have to be as blazingly fast on old platforms.
Actually, yes it does. > And, practically speaking, what you're looking for > might in fact only be possible using the new glibc > stuff; as Alexander said, Wine might be forced > to break any constraint you try to get them to agree to. Negative offsets from %fs would avoid any overlap. Perhaps that would be a better solution. -- Gareth Hughes ([EMAIL PROTECTED]) OpenGL Developer, NVIDIA Corporation
