Alexandre Julliard [mailto:[EMAIL PROTECTED] wrote: > > There are no more guarantees with the GDI area than with anything > else. Microsoft is free to change that whenever they feel like it. > > Negative offsets could work, but they would waste a full page of > memory for each thread since the TEB has to be page-aligned. I'd > stronly recommend finding a way to use the glibc threading support > instead.
As I keep saying, we need a solution that works on platforms that don't support __thread. -- Gareth Hughes ([EMAIL PROTECTED]) OpenGL Developer, NVIDIA Corporation