> The sound problem might be quite a lot of work to fix. > You can get sound working when you use the following native dll's: > > dmime > dmsynth > dmstyle > dmusic > > The crash seems to happen inside dmstyle/dmime: > > fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_GetParam > (0x7fd35148, GUID_IDirectMusicStyle, 0xffffffff, 0, 0, (nil), 0x7a4fa0) > fixme:dmstyle:IDirectMusicChordTrack_IDirectMusicTrack_GetParam > (0x7fd35738, GUID_IDirectMusicStyle, 0, (nil), 0x7a4fa0): stub > > When you look at the status of the dmusic related dlls on winehq they could > use a lot more work. But Gothic seems to use some more exotic functions...
Well IDirectMusicTrack_GetParam are not implemented at all ti's normal to crash :) But why a ddraw (ie DirectX7 game) use DMusic (DirectX8) ? Regards, Raphael
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