On 6/9/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
This is a resend of my ddraw rewrite, with some modifications Alexandre asked
for. I removed the whitespace fixes from the files which are taken from the
old ddraw code(light.c, material.c, clipper.c, viewport.c, executebuffer.c,
ddcomimpl.h, ddraw_thunks, surface_thunks). There are no functional changes
compared to the old patch, except a small change to forward the SYSTEMMEM and
WRITEONLY flags for vertexbuffers to WineD3D.

The other files which have the same name as in the old code(main.c,
vertexbuffer.c): Those are rewrites(file deleted and re-created), so I won't
get a useful diff for them, no matter what I do.

ChangeLog:
Stefan Dösinger: Use WineD3D for DDraw



I just want to state, the patch is very helpful when you can't use
DGA. I just ran a test with Starcraft in multiplayer last night. Using
OpenGL is noticibly faster than non-DGA. So I hope that it will get
applied for 0.9.16.

Jesse


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