On 27/06/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Am Dienstag 27 Juni 2006 00:32 schrieb H. Verbeet: > This makes wined3d use the VBO constants as defined in > include/wine/wined3d_gl.h Just asking, how do you check for those constant? As the code I sent compiled fine here(with mesa) the way I used is to look at the diff if some changes are missing the _ARB or GL_EXTCALL. Apparently that is prone to errors and I miss some all the time.
A lot of those you can spot just by looking at the diff, yes. However, I've also got a Debian stable machine on which I try compilation from time to time.
