Am Dienstag 27 Juni 2006 04:08 schrieb Jason Green: > http://source.winehq.org/git/?p=wine.git;a=commit;h=2122026713baa3180931816 >07db79d7577f728e9 > > This patch breaks most of the DirectX 8 SDK Direct3D samples > (Billboard, ClipMirror, Cull, etc.). It seems like most of the > samples that use Shaders work fine, but those that don't are broken > (misplaced vertices, etc.). Apparently(and according to the msdn) vertex buffers can be locked multiple times( lock->lock->...->lock ->unlock->...->unlock->unlock). The some d3d helper lib does that and it fools the vbo loading code. I'll send a fix+test for that.
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