Am Dienstag 27 Juni 2006 04:08 schrieb Jason Green:
> http://source.winehq.org/git/?p=wine.git;a=commit;h=2122026713baa3180931816
>07db79d7577f728e9
>
> This patch breaks most of the DirectX 8 SDK Direct3D samples
> (Billboard, ClipMirror, Cull, etc.).  It seems like most of the
> samples that use Shaders work fine, but those that don't are broken
> (misplaced vertices, etc.).
Apparently(and according to the msdn) vertex buffers can be locked multiple 
times( lock->lock->...->lock ->unlock->...->unlock->unlock). The some d3d 
helper lib does that and it fools the vbo loading code. I'll send a fix+test 
for that.

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