Gerald Pfeifer <[EMAIL PROTECTED]> writes: > @@ -4348,12 +4349,12 @@ static void vshader_version_varying_test > "vs_3_0 returned color 0x%08x, expected 0x00203366\n", color); > color = getPixelColor(device, 160, 360); > ok((color & 0x00ff0000) >= 0x003c0000 && (color & 0x00ff0000) <= > 0x004e0000 && > - (color & 0x0000ff00) >= 0x00000000 && (color & 0x0000ff00) <= > 0x00000000 && > + (color & 0x0000ff00) <= > 0x00000000 && > (color & 0x000000ff) >= 0x00000066 && (color & 0x000000ff) <= > 0x00210068, > "vs_1_1 returned color 0x%08x, expected 0x00808080\n", color); > color = getPixelColor(device, 480, 360); > ok((color & 0x00ff0000) >= 0x003c0000 && (color & 0x00ff0000) <= > 0x004e0000 && > - (color & 0x0000ff00) >= 0x00000000 && (color & 0x0000ff00) <= > 0x00000000 && > + (color & 0x0000ff00) <= > 0x00000000 && > (color & 0x000000ff) >= 0x00000066 && (color & 0x000000ff) <= > 0x00210068, > "vs_2_0 returned color 0x%08x, expected 0x00000000\n", color);
These tests don't make much sense, with or without your fix, plus the error messages don't match the tests. This needs more work. -- Alexandre Julliard [EMAIL PROTECTED]
