On Mon, 14 Jan 2008, Alexandre Julliard wrote: >> @@ -4348,12 +4349,12 @@ static void vshader_version_varying_test >> "vs_3_0 returned color 0x%08x, expected 0x00203366\n", color); >> color = getPixelColor(device, 160, 360); >> ok((color & 0x00ff0000) >= 0x003c0000 && (color & 0x00ff0000) <= >> 0x004e0000 && >> - (color & 0x0000ff00) >= 0x00000000 && (color & 0x0000ff00) <= >> 0x00000000 && >> + (color & 0x0000ff00) <= >> 0x00000000 && >> (color & 0x000000ff) >= 0x00000066 && (color & 0x000000ff) <= >> 0x00210068, >> "vs_1_1 returned color 0x%08x, expected 0x00808080\n", color); >> color = getPixelColor(device, 480, 360); >> ok((color & 0x00ff0000) >= 0x003c0000 && (color & 0x00ff0000) <= >> 0x004e0000 && >> - (color & 0x0000ff00) >= 0x00000000 && (color & 0x0000ff00) <= >> 0x00000000 && >> + (color & 0x0000ff00) <= >> 0x00000000 && >> (color & 0x000000ff) >= 0x00000066 && (color & 0x000000ff) <= >> 0x00210068, >> "vs_2_0 returned color 0x%08x, expected 0x00000000\n", color); > > These tests don't make much sense, with or without your fix, plus the > error messages don't match the tests. This needs more work.
It seems this was added with 2007-11-07 with the following log entry: Stefan Dösinger <[EMAIL PROTECTED]> wined3d: Shader Model 3.0 varying tests. Stefan, any chance you could look into this at one point? THanks, Gerald
