Am Montag, 17. März 2008 10:01:30 schrieb H. Verbeet: > Personally, I'm not quite convinced of the need of an ati fragment > shader ffp replacement in the first place. The functionality seems > more of the level of register combiners and texture shaders. Using that argument we could remove the nvrc/nvts code as well. Obviously this doesn't get us more functionality, but it brings ATI cards, most importantly the r200 cards to the same level as Nvidia cards.
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Ivan Gyurdiev
- Re: [4/22] WineD3D: A shader backend descriptor for ... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor ... Ivan Gyurdiev
- Re: [4/22] WineD3D: A shader backend descrip... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend des... H. Verbeet
- Re: [4/22] WineD3D: A shader backen... Stefan Dösinger
- Re: [4/22] WineD3D: A shader ba... H. Verbeet
- Re: [4/22] WineD3D: A shade... Stefan Dösinger
- Re: [4/22] WineD3D: A shade... H. Verbeet
- Re: [4/22] WineD3D: A shade... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backen... Stefan Dösinger
- Re: [4/22] WineD3D: A shader ba... H. Verbeet
- Re: [4/22] WineD3D: A shade... Stefan Dösinger
- Re: [4/22] WineD3D: A shade... H. Verbeet
- Re: [4/22] WineD3D: A shade... Stefan Dösinger
- Re: [4/22] WineD3D: A shade... Stefan Dösinger
