On 17/03/2008, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Do you mean the term "ffp replacement", or what the code is doing? I for one > call our nvrc code an ffp replacement as well, however, there's no sharp > border between programmable and fixed function functionality. I've seen > articles which called GL_ARB_texture_env_combine "programmable" as well. > It's mostly a matter of where you integrate it into the code. At this point I don't really see the advantage of making it a different shader backend compared to integrating it into the existing fixed function code.
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Ivan Gyurdiev
- Re: [4/22] WineD3D: A shader backend descriptor for ... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor ... Ivan Gyurdiev
- Re: [4/22] WineD3D: A shader backend descrip... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend des... H. Verbeet
- Re: [4/22] WineD3D: A shader backen... Stefan Dösinger
- Re: [4/22] WineD3D: A shader ba... H. Verbeet
- Re: [4/22] WineD3D: A shade... Stefan Dösinger
- Re: [4/22] WineD3D: A shade... H. Verbeet
- Re: [4/22] WineD3D: A shade... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backen... Stefan Dösinger
- Re: [4/22] WineD3D: A shader ba... H. Verbeet
- Re: [4/22] WineD3D: A shade... Stefan Dösinger
- Re: [4/22] WineD3D: A shade... H. Verbeet
- Re: [4/22] WineD3D: A shade... Stefan Dösinger
- Re: [4/22] WineD3D: A shade... Stefan Dösinger
- Re: [4/22] WineD3D: A shade... Stefan Dösinger
- Re: [4/22] WineD3D: A shade... H. Verbeet
- Re: [4/22] WineD3D: A shade... Ivan Gyurdiev
