Hi, In the past we had some occurrences of comparisons with NULL flags. I had this check run again today and it came back with:
./dlls/wined3d/arb_program_shader.c:316: if(max_constantsF +
extra_constants_needed + 1 < GL_LIMITS(pshader_constantsF) && FALSE) {
Is this line correct? Doesn't this alway return FALSE?
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Cheers,
Paul.
