On 17/03/2008, Paul Vriens <[EMAIL PROTECTED]> wrote:
> Hi,
>
> In the past we had some occurrences of comparisons with NULL flags. I had
> this
> check run again today and it came back with:
>
> ./dlls/wined3d/arb_program_shader.c:316: if(max_constantsF +
> extra_constants_needed + 1 < GL_LIMITS(pshader_constantsF) && FALSE) {
>
> Is this line correct? Doesn't this alway return FALSE?
>
Looks like leftover debug code to me.- wined3d: Check with "&& FALSE" Paul Vriens
- Re: wined3d: Check with "&& FALSE" H. Verbeet
- Re: wined3d: Check with "&& FALSE&q... Paul Vriens
- Re: wined3d: Check with "&& FAL... Stefan Dösinger
- Re: wined3d: Check with "&&... Paul Vriens
- Re: wined3d: Check with "&&... Paul Vriens
