2008/8/21 Stefan Dösinger <[EMAIL PROTECTED]>: > These changes may be correct, but they need a test. Take a look at > dlls/d3d9/tests/device.c to see how the other tests look. I guess the changes > are likely to be correct, but they have to be tested > Not in its current form, there's a C++ comment and trailing spaces in there, and the change in SetScissorRect() probably should test if the rectangle is empty. Also, if it tests for empty rectangles, it should probably also test for rectangles that are (partially) outside the screen, etc.
- RE: Spore patch to fix UI and Part descriptions Stefan Dösinger
- Re: Spore patch to fix UI and Part descriptions H. Verbeet
- Re: Spore patch to fix UI and Part descriptions Marcus Meissner
- RE: Spore patch to fix UI and Part descriptions Stefan Dösinger
- Re: Spore patch to fix UI and Part descriptions Rico Schüller
- Re: Spore patch to fix UI and Part descripti... Andrew Fenn
- Re: Spore patch to fix UI and Part descr... Rico Schüller
- Re: Spore patch to fix UI and Part ... Andrew Fenn
- Re: Spore patch to fix UI and Part descriptions Andrew Fenn
- RE: Spore patch to fix UI and Part descriptions gorry
- Re: Spore patch to fix UI and Part descriptions Marcus Meissner
