On Thu, Aug 21, 2008 at 9:41 PM, Stefan Dösinger <[EMAIL PROTECTED]>wrote:

> These changes may be correct, but they need a test. Take a look at
> dlls/d3d9/tests/device.c to see how the other tests look. I guess the
> changes are likely to be correct, but they have to be tested



I'll add a test case and get back to you later then, thanks for the help.

On Thu, Aug 21, 2008 at 9:51 PM, H. Verbeet <[EMAIL PROTECTED]> wrote:

>
> Not in its current form, there's a C++ comment and trailing spaces in
> there, and the change in SetScissorRect() probably should test if the
> rectangle is empty. Also, if it tests for empty rectangles, it should
> probably also test for rectangles that are (partially) outside the
> screen, etc.


I'll change the code around and add the checking you mentioned.

Thanks for the info.

Regards,
Andrew


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