"Andrew Riedi" <[EMAIL PROTECTED]> wrote: > - icon_entry->xHotspot = 1; > - icon_entry->yHotspot = 1; > + icon_entry->xHotspot = 1; /* Color planes for .ico. */ > + icon_entry->yHotspot = ICON_BPP; /* BPP for .ico. */ ... > ok(icon_info.xHotspot == 1, "xHotspot is %u.\n", icon_info.xHotspot); > - ok(icon_info.yHotspot == 1, "yHotspot is %u.\n", icon_info.yHotspot); > + ok(icon_info.yHotspot == 32, "yHotspot is %u.\n", > icon_info.yHotspot);
It should be ICON_BPP instead of 32 for consistency. > + /* Test loading an icon as an icon. */ > + SetLastError(0xdeadbeef); > + handle = LoadImageA(NULL, "icon.ico", IMAGE_ICON, 0, 0, LR_LOADFROMFILE); > + ok(handle != NULL, "LoadImage() failed.\n"); > + error = GetLastError(); > + ok(error == 0 || > + broken(error == 0xdeadbeef) || /* Win9x */ > + broken(error == ERROR_BAD_PATHNAME), /* Win98, WinMe */ > + "Last error: %u\n", error); There is no point in testing last error value if the API didn't fail. > + /* Test the icon information. */ > + SetLastError(0xdeadbeef); > + ret = GetIconInfo(handle, &icon_info); > + ok(ret, "GetIconInfo() failed.\n"); > + error = GetLastError(); > + ok(error == 0xdeadbeef, "Last error: %u\n", error); Same here. > + if (ret) > + { > + ok(icon_info.fIcon == TRUE, "fIcon == FALSE.\n"); > + ok(icon_info.xHotspot == 16, "xHotspot is %u.\n", > icon_info.xHotspot); > + ok(icon_info.yHotspot == 16, "yHotspot is %u.\n", > icon_info.yHotspot); > + ok(icon_info.hbmColor != NULL, "No hbmColor!\n"); > + ok(icon_info.hbmMask != NULL, "No hbmMask!\n"); > + } 'if (ret)' is useless if you don't expect a failure. > + > + /* Clean up. */ > + SetLastError(0xdeadbeef); > + ret = DestroyIcon(handle); > + ok(ret, "DestroyIcon() failed.\n"); > + error = GetLastError(); > + ok(error == 0xdeadbeef, "Last error: %u\n", error); Same here. -- Dmitry.