2009/1/25 Claudio Ciccani <k...@users.sf.net>:
>
> +    WORD vertexBlendSW : 1;             /* vertexBlend software fallback 
> used */

I'm not sure we want to implement vertex blending in software in the
first place (rather than through a shader), but you can't just add a
bitfield here without changing the padding.


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