> + if (check_fbo_compat(gl_info,
> gl_formats_template[src].glInternal))
> + {
> + TRACE("Internal format of %s not supported as FBO target,
> using render target internal instead\n",
> + debug_d3dformat(gl_formats_template[src].fmt));
> gl_info->gl_formats[dst].rtInternal =
> gl_formats_template[src].rtInternal;
> } else {
> TRACE("Format %s is supported as fbo target\n",
> debug_d3dformat(gl_formats_template[src].fmt));
> gl_info->gl_formats[dst].rtInternal =
> gl_formats_template[src].glInternal;
> }
Shouldn't this be "!check_fbo_compat" ?
- Allan