> +            if (check_fbo_compat(gl_info, 
> gl_formats_template[src].glInternal))
> +            {
> +                TRACE("Internal format of %s not supported as FBO target, 
> using render target internal instead\n",
> +                        debug_d3dformat(gl_formats_template[src].fmt));
>                 gl_info->gl_formats[dst].rtInternal = 
> gl_formats_template[src].rtInternal;
>             } else {
>                 TRACE("Format %s is supported as fbo target\n", 
> debug_d3dformat(gl_formats_template[src].fmt));
>                 gl_info->gl_formats[dst].rtInternal = 
> gl_formats_template[src].glInternal;
>             }

Shouldn't this be "!check_fbo_compat" ?

 - Allan


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