2009/6/17 Stefan Dösinger <[email protected]>: > That would need a shader_create callback function for the shader backend. I > can sure add it, but I think it would defeat the purpose. > Why does the lookup need to happen on shader creation? I think doing it from shader_arb_select() would work just as well.
> The other thing is that if we want to, we can use this functionality in GLSL > and get rid of the shader link program and make Mesa happy. Mesa 7.5 should already support proper GLSL linking.
