Am Saturday 27 June 2009 22:19:27 schrieb Henri Verbeet: > 2009/6/27 Stefan Dösinger <[email protected]>: > > - || ins.handler_idx == WINED3DSIH_PHASE > > - || ins.handler_idx == WINED3DSIH_RET) > > + || ins.handler_idx == WINED3DSIH_PHASE) > > Did you test this change with GLSL? I did run some apps with GLSL, yes. I haven't seen any side effects, and I do not expect any because GLSL doesn't implement a RET handler
- Re: [4/6] WineD3D: Implement function calls with NV exts Henri Verbeet
- Re: [4/6] WineD3D: Implement function calls with NV ... Stefan Dösinger
- Re: [4/6] WineD3D: Implement function calls with... Henri Verbeet
